

Adding to the frustration is the "driver ejection" gimmick.
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Crashing is a frequent occurrence, and it takes far too long to get back to full speed.
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Even when you fully upgrade your cars' handling and tires, it seems like you're sliding all over the road at every turn. Racing is a chore, as it constantly feels like you're driving on ice. FlatOut completely fails to create this feeling. When you're racing a fully-upgraded powerhouse of a car at turbo speeds, you should certainly feel a sense of danger and suspense. Even while turbo boosting, FlatOut just seems sluggish and boring. One of the things that made Burnout 3 such an amazing arcade racer was the unsurpassed sense of speed. There's no white-knuckle intensity in FlatOut, it just seems like a semi-casual stroll down some country roads. While this game clearly wants to be as good as Burnout 3, it really falls short in almost every way. It's sometimes hard to ascertain the consequences of running into the environment, and this problem can definitely result in you losing races. The alternate scenario involves them barely budging, and you spending valuable time trying to get yourself back on the track. The desirable scenario is that you'll plow through them with no speed loss, and you'll get some of your Turbo meter filled up. This can be deceiving though, because that pile of logs you're speeding towards could do one of two things when you hit it. Turbo is acquired by running into as many things as you possibly can.

See that huge wall of tires on the side of the track? Run into them and you'll witness every last tire realistically fly into the horizon, bump into each other, or simply crumple over (depending on the speed of the impact). There's a huge amount of environmental objects scattered across the 40+ tracks, and all of them react appropriately when hit with your car. The developers at Bugbear seem to have taken the basic ideas of the superb Burnout 3, moved them to a rural environment, and made it far less fun.įlatOut has one unique thing going for it, and that's the physics engine.
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Multiplayer options support split-screen and linked play as well as Internet competition via the Xbox Live broadband service.They say imitation is the sincerest form of flattery, and if this is the case, the Burnout series should feel heavily complimented by FlatOut. Up to eight vehicles can compete simultaneously on one of 45 courses, and players have the option to either repair or purchase new cars in between each race. A total of 16 cars are available to drive, each with varied handling and characteristics based on their real-life counterparts. Each part is designed to dent, crumple, crack, or fly off, and parts hurtling through the air can damage other vehicles as well.
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Real-time damage modeling is another highlight in FlatOut, with details such as engines, transmissions, and the driver viewable after smashing, crashing, and bashing into rival vehicles. A number of jumps are also available, to catch some air.


The environment is also interactive, to the point where cars can smash through wooden barriers, send piles of stacked tires bouncing along the road, and knock orange cones flying into the distance. The heart of the game is the racing competition, where players hit the pedal to the metal on a variety of outdoor venues. Players can leave their car before entering a race to check out the competition at the pit areas, glean some information at the local bar, perform tune-ups, and embark on brief missions to further the story.
